noot.sh

Thoughts and recipes from a Developer / Home Chef / Gamer / Doom enthusiast

The Latest from noot (me!)

I recently landed on this interesting thread on DoomWorld that aimed to compile a bunch of old wads. After clicking through a bunch of the pages, I somehow, I landed on a defunct WadArchive site. WadArchive was a website that aimed to archive all of these Doom mods. Sucks that it was defunct now, but […]

Alright so I’ve been itching to put together this series for a while now. In this series, we will be deep-diving into the original Doom engine’s internals. How?? We will be writing our game engine to be Doom-compatible. Throughout this series of posts we’ll learn about how Doom levels are composed, how the engine work, […]

Built with plentiful amounts of 💖 and ☕

Check me out on GitHub

© 2025 - noot.sh